By middle and high school, keyboarding supports essays, research notes, online assessments, coding and job applications. This free grades 6–12 typing curriculum focuses on stamina, numbers and symbols, accuracy under time, and moving skill into real writing—not reinventing the home row for students who already have it.
New or struggling typists should start from the grades 3–5 plan or the full K–8 keyboarding curriculum until the alphabet is by touch.
Goals by band
| Band | Main goal | Practice mix |
|---|---|---|
| Grades 6–8 | Speed + accuracy + numbers | Paragraphs, numbers, symbols, 3-minute tests, class challenges |
| Grades 9–12 | Real writing + assessments + careers | 5-minute tests, everyday/email typing, coding drills, jobs typing tests |
Core units (secondary)
- Numbers and symbols: Numbers, Symbols, Number Pad for full-size keyboards
- Stamina: Sentences and Paragraphs, 3-minute test, 5-minute test
- Speed and accuracy: Speed Builders, Accuracy Builders
- Real-world: Email and Everyday Typing, Coding Practice
- Games for buy-in: Daily Challenge, Type Racer, Ghost Racer, Pizza Rush
Sample 6-week refresh (mixed ability)
- Week 1: Baseline 1-minute and 3-minute tests; note accuracy.
- Weeks 2–3: Weak-key repair via Accuracy Builders + Common Words; optional home/top row review for hunt-and-peck students.
- Week 4: Numbers and symbols.
- Week 5: Paragraphs + everyday email typing.
- Week 6: Retest; optional jobs typing practice for career pathways.
Assessment
- Grade growth from each student’s baseline and accuracy (92–95%+ is a strong secondary target), not a single class WPM cutoff.
- Technique checks still matter: eyes up, opposite-hand Shift, no two-finger habits under time pressure.
- Class challenges after a shared test keep practice social without public ranking pressure if you share private links.